Enchanted Garden II
One of the titles on the operator's “full lobby” shelf.
What it plays like
- Fairy Wild
- Free Games
- Moon Bonus
Specification
- Reels and lines
- 5 reels, 3 rows and 25 paylines
- RTP
- 95.3%
- Volatility
- Medium
- Max win
- 3,000× the line bet
- Released
- 2016
- Studio
- Realtime Gaming (RTG)
Specifications come from the studio's and RTG operators' own launch listings.
Where to play itThe Same Garden in Full View
The first thing Enchanted Garden II shows you is the same garden at night, fireflies and moonlight. Everything else on the screen of Enchanted Garden II — reels, buttons, paytable — is arranged around that scene. At the centre of the picture: a fairy beside a night pool. That motif is both the highest-paying symbol in Enchanted Garden II and the face on the tile.
Below that the paytable runs through a unicorn, a firefly, a water lily and a moonstone, and under those sit the card ranks that fill the gaps on a quiet Enchanted Garden II spin. The palette is night emerald, moon silver and lilac, which is what makes the game readable at a glance in a lobby full of neighbours.
The soundtrack is richly staged, and it is worth leaving on — the feature trigger is easier to catch by ear than by eye. The mobile build of Enchanted Garden II reflows rather than crops: you lose some of the scene at the edges and keep every symbol of Enchanted Garden II readable.
That consistency is why the tile works at thumbnail size, and why Enchanted Garden II does not get lost between the games either side of it.
Reading a Winning Spin in Enchanted Garden II
The Enchanted Garden II grid is 5 reels, 3 rows and 25 paylines. Wins are read left to right from the first reel, and only the highest combination on each line counts, so a second fairy further along the same line adds nothing. The paytable is top-heavy. The fairy carries the headline number, a unicorn the next one, and everything below is filler.
Wild duty falls to Fairy Wild: the fairy stretches to fill her reel. Top end on Enchanted Garden II is 3,000× the line bet, and nothing on the base grid gets close to it — the number assumes Fairy Wild lines up.
Everything else on the grid is ordinary; Free Games is not: up to twenty spins under a multiplier that climbs. So the honest way to read Enchanted Garden II is as two games stacked: the base grid, which ticks over, and the feature, which does not.
What a Spin Actually Costs
A spin on Enchanted Garden II costs the line bet multiplied by 25 lines. Halving the line bet halves the Enchanted Garden II spin and every number in its paytable at the same time — the two move together. Note that 3,000× the line bet is a multiplier, not a rand figure. It holds at every stake, which is what makes Enchanted Garden II comparable with the games either side of it in the lobby.
Treat Enchanted Garden II as a medium-volatility game — it balances regular small returns against occasional larger ones, which is the middle of the RTG range. One number people look for is missing from most write-ups of Enchanted Garden II, and for a reason. RTG builds its games with a configurable return, so Enchanted Garden II has no single RTP — it has whichever RTP each operator selected. Open the info panel inside Enchanted Garden II to see the setting that applies to your session.
One practical note on staking Enchanted Garden II: changing the bet between spins changes nothing but the price, and no state carries across — each Enchanted Garden II spin is settled on its own. If you autoplay Enchanted Garden II, set it to break on Fairy Wild — the one moment in the game you want to be watching.
Fairy Wild and the Rest of the Toolkit
There are three things worth waiting for in Enchanted Garden II, starting with Fairy Wild. None of them fire often; all of them change the shape of a Enchanted Garden II session when they do.
Fairy Wild (the fairy stretches to fill her reel). On Enchanted Garden II this is the difference between a flat session and one you remember, so it is worth knowing what Fairy Wild looks like before it arrives.
Free Games (up to twenty spins under a multiplier that climbs, which on Enchanted Garden II is where 3,000× the line bet starts). Free Games does not fire often on Enchanted Garden II, and the game is built on the assumption that you are waiting for it.
Moon Bonus — pick a stone for a payout. On Enchanted Garden II this is the difference between a flat session and one you remember, so it is worth knowing what Moon Bonus looks like before it arrives.
None of these fire on demand, and that is the point: Fairy Wild is worth having a balance left for, and the rest of Enchanted Garden II is the wait.
Getting the Most From Each Spin
Size the stake on Enchanted Garden II so the balance covers a few hundred spins — that is roughly the window in which the game shows you what it does. Set the limit before the first spin of Enchanted Garden II rather than after a bad run — the deposit and self-exclusion tools are in the account area and take effect immediately.
If you are clearing a bonus on Enchanted Garden II, note that slots contribute 100% of the wagering requirement — the full terms are on our bonus page. Before staking Enchanted Garden II, run it in practice mode until Fairy Wild has landed at least once — that wait tells you more about Enchanted Garden II than the paytable does.
A dry stretch on Enchanted Garden II is not a signal. Fairy Wild does not become more likely because it is overdue, and betting as though it does is the fastest way to shorten a session. If Enchanted Garden II stops being comfortable, the responsible gaming page lists the limits, the cooling-off options and the outside organisations we work with.
Try Enchanted Garden II, Then Try Enchanted Garden
The player Enchanted Garden II is for is the one who wants a game that pays often enough to stay interesting without flattening out. It sits in our lobby alongside Enchanted Garden, which shares the family of mechanics and differs in pace.
Enchanted Garden II and Enchanted Garden both run in practice mode, so comparing them costs nothing but the time. Start with Enchanted Garden II if you want a game that keeps showing you something. Full specifications for Enchanted Garden II — the 5 reels, 3 rows and 25 paylines, volatility, the top end (3,000× the line bet), the feature list and the release year — are in the table at the top of this page.
An account takes a minute, and the welcome package is waiting on the first deposit. Enchanted Garden II runs in demo mode too, if you would rather look first.
18+. Gambling has a negative expected value — play with money you can lose, and set your limits in the cashier first. More on responsible play.
Responsible play
Gambling is entertainment with a negative expected value, not income. Deposit only what you can afford to lose, set limits in the cashier before you play, and stop when the session stops being fun. Nobody under 18 may play.
Licence, funds and fake copies
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Sites that copy this brand appear constantly — review pages, “mirrors”, near-identical domains. They are not us and cannot credit a deposit. Check the address before you log in; if it did not come from us, from our email or from our support, treat it as somebody else’s.