Storm Lords
One of the titles on the operator's “full lobby” shelf.
What it plays like
- Storm Wild
- Free Games
- Lord Bonus
Specification
- Reels and lines
- 5 reels, 3 rows and 25 paylines
- RTP
- 95.5%
- Volatility
- High
- Max win
- 10,000× the line bet
- Released
- 2019
- Studio
- Realtime Gaming (RTG)
Specifications come from the studio's and RTG operators' own launch listings.
Where to play itWhat Storm Lords Puts on Screen
Storm Lords is set in a wuxia legend: a mountain temple in a thunderstorm, and the art commits to it hard enough that the tile in our lobby is recognisable at thumbnail size. The eye-catcher in Storm Lords: a storm lord holding a staff of lightning. That is also where the biggest payout of Storm Lords comes from, when the reels land in your favour.
The rest of the premium symbols are a storm dragon, the staff, a seal and a lightning bolt; the low-value positions are card ranks. The colour work is storm blue, jade and a white discharge, and it is film-like rather than subtle.
Sound follows the same line — film-like, looping under the reels and stepping up only when a feature triggers. Vertically on a phone, Storm Lords drops the surrounding scene and keeps the reels with the motif on them: storm lord holding — which is exactly what matters when the symbols are eight millimetres tall.
Storm Lords identifies itself quickly, which counts for more in a lobby of this size than it would in a small one.
How Storm Lords Is Built
Under the art, Storm Lords is a straightforward 5 reels, 3 rows and 25 paylines machine. Wins are read left to right from the first reel, and only the highest combination on each line counts, so a second storm lord further along the same line adds nothing. The storm lord is the top symbol, a storm dragon sits under it, and the card ranks below those are what most Storm Lords spins return.
Wild duty falls to Storm Wild: lightning turns a whole reel wild. The maximum quoted for Storm Lords is 10,000× the line bet, and that figure is reached through the features rather than on a base spin — worth knowing before you judge the game by its first fifty spins.
The trigger to watch is Free Games — up to twenty-five spins under a multiplier that climbs — and it is the only event on the grid that changes what the next spin is worth. That is why the base grid on Storm Lords feels quieter than the numbers suggest: the variance is deliberately parked in the feature.
Bet Size, Volatility and the Top End
The stake on Storm Lords is 25 lines times whatever you set per line. Playing fewer than 25 is possible but rarely sensible on Storm Lords — it lowers the cost and the hit rate in the same step. That is also why 10,000× the line bet is written as a multiple rather than an amount — the Storm Lords ceiling moves with the stake.
Volatility on Storm Lords is high, which means it asks for patience in exchange for a ceiling the quieter games in the lobby do not reach. Be careful with any RTP figure you find for Storm Lords elsewhere. RTG sets the return per operator, not per game, so Storm Lords runs differently from one casino to the next. The only figure worth trusting for Storm Lords is the one printed in its own paytable.
One practical note on staking Storm Lords: changing the bet between spins changes nothing but the price, and no state carries across — each Storm Lords spin is settled on its own. Storm Lords lets autoplay run until Storm Wild lands, which is the sensible configuration — there is nothing on its base grid worth watching spin by spin.
The Features That Change the Session
Storm Lords carries three features, and they are where the game earns its place in the lobby rather than on the base grid.
Storm Wild: lightning turns a whole reel wild. Storm Wild is the part of Storm Lords most worth having a balance left for.
Free Games: up to twenty-five spins under a multiplier that climbs, counted against the same line bet you staked. Free Games does not fire often on Storm Lords, and the game is built on the assumption that you are waiting for it.
Lord Bonus. The paytable entry reads: pick a seal for a payout, which on Storm Lords is where 10,000× the line bet starts. Lord Bonus is the part of Storm Lords most worth having a balance left for.
None of these fire on demand, and that is the point: Storm Wild is worth having a balance left for, and the rest of Storm Lords is the wait.
Practical Notes Before You Spin
On Storm Lords the stake wants to be small relative to the balance: the game can go a long way without paying, and the only protection against that is spin count. Set the limit before the first spin of Storm Lords rather than after a bad run — the deposit and self-exclusion tools are in the account area and take effect immediately.
For wagering purposes Storm Lords counts as a slot, which means it contributes at the full rate, and the conditions are set out on the bonus page. Practice mode runs Storm Lords on the same maths without the stake, which makes it the sensible place to meet Storm Wild.
One thing not to do with Storm Lords is chase Storm Wild by raising the stake after a dry run: its trigger frequency does not change with bet size, only the cost of waiting does. The responsible gaming page collects the limit tools and the independent support contacts in one place, and they apply to Storm Lords as to every other game here.
Where Storm Lords Sits in Our Lobby
Storm Lords suits a player who wants a game that can do very little for a long time and then do a great deal at once. The natural companion in our lobby is Dragon Orb; the family of mechanics is close, the feel is not.
Storm Lords and Dragon Orb both run in practice mode, so comparing them costs nothing but the time. Start with Storm Lords if you are prepared to sit through the quiet. Full specifications for Storm Lords — the 5 reels, 3 rows and 25 paylines, volatility, the top end (10,000× the line bet), the feature list and the release year — are in the table at the top of this page.
An account takes a minute, and the welcome package is waiting on the first deposit. Storm Lords runs in demo mode too, if you would rather look first.
18+. Gambling has a negative expected value — play with money you can lose, and set your limits in the cashier first. More on responsible play.
Responsible play
Gambling is entertainment with a negative expected value, not income. Deposit only what you can afford to lose, set limits in the cashier before you play, and stop when the session stops being fun. Nobody under 18 may play.
Licence, funds and fake copies
This is the operator’s own site. We run the games, hold player funds and answer for payouts — there is no third party between you and your balance. Deposits and withdrawals go through the cashier on this site and nowhere else.
Sites that copy this brand appear constantly — review pages, “mirrors”, near-identical domains. They are not us and cannot credit a deposit. Check the address before you log in; if it did not come from us, from our email or from our support, treat it as somebody else’s.