The Elf Wars
One of the titles on the operator's “full lobby” shelf.
What it plays like
- War Bonus
- Free Games
- Elf Wild
Specification
- Reels and lines
- 5 reels, 3 rows and 50 paylines
- RTP
- 96.0%
- Volatility
- Medium
- Max win
- 3,000× the line bet
- Released
- 2020
- Studio
- Realtime Gaming (RTG)
Specifications come from the studio's and RTG operators' own launch listings.
Where to play itWhat The Elf Wars Puts on Screen
The first thing The Elf Wars shows you is Santa's workshop split down the middle. Everything else on the screen of Elf Wars — reels, buttons, paytable — is arranged around that scene. Top of the paytable and top of the artwork, the same motif: two elves facing each other across a barricade. In The Elf Wars that motif holds both together.
The rest of the high symbols in The Elf Wars are the green elf, a hammer, a present and a flag; card ranks handle the low end, as they do across most of the RTG catalogue. The colour work is red against green over snow white, and it is light-hearted rather than subtle.
Audio is light-hearted: a background loop, a distinct reel-stop, and a separate cue for the feature so you hear it before you read it. On a phone held upright the grid keeps the same proportions and the red against survives the shrink, which is not true of every title in the lobby — some lose their backgrounds entirely at that width.
The Elf Wars identifies itself quickly, which counts for more in a lobby of this size than it would in a small one.
The Maths Behind the Two Elves Facing
The Elf Wars runs on 5 reels, 3 rows and 50 paylines. Wins are read left to right from the first reel, and only the highest combination on each line counts, so a second red elf further along the same line adds nothing. Payouts climb steeply near the top: the red elf is worth many times what the green elf pays, and the card ranks at the bottom exist mainly to keep a losing spin from looking empty.
Elf Wild is the entry to read first — stretches to fill its reel — because it is what turns a near miss on The Elf Wars into a paid line. The Elf Wars ceiling is 3,000× the line bet, which is a feature number, not a base-game one.
Everything else on the grid is ordinary; War Bonus is not: pick a side; each has its own spin count and its own multipliers. Practically, that means a session on The Elf Wars divides into two very different modes, and judging the game on the base spins alone gives you half the picture.
Staking The Elf Wars Without Guesswork
The Elf Wars is staked per line: pick a line bet, multiply by 50, and that is what a spin costs; every The Elf Wars payout is quoted against that same line bet. The maximum of 3,000× the line bet is quoted as a multiple for exactly this reason: it scales with your stake instead of being a fixed sum, so it means the same thing at any bet size.
Volatility on The Elf Wars is medium, which means it balances regular small returns against occasional larger ones, which is the middle of the RTG range. Be careful with any RTP figure you find for The Elf Wars elsewhere. RTG sets the return per operator, not per game, so The Elf Wars runs differently from one casino to the next. The only figure worth trusting for The Elf Wars is the one printed in its own paytable.
Raising or lowering the stake mid-session leaves no memory behind in The Elf Wars: it settles each spin independently, and a run of losses does not make the next one better priced. Autoplay handles the base grid of The Elf Wars perfectly well. Set it to stop on War Bonus and you get the pace without losing the event.
Bonus Rounds Worth Waiting For
The Elf Wars carries three features, and they are where the game earns its place in the lobby rather than on the base grid.
War Bonus (pick a side; each has its own spin count and its own multipliers). Watch for the War Bonus trigger rather than the reels — on The Elf Wars it is easier to miss than you would expect.
Free Games — up to twenty-five free spins, counted against the same line bet you staked. In a medium-volatility game like The Elf Wars that matters more than it sounds: Free Games is the round the quoted ceiling is calculated from.
Elf Wild: stretches to fill its reel, on the 5-reel grid described above. Elf Wild is the part of The Elf Wars most worth having a balance left for.
Taken together the set is what separates The Elf Wars from the rest of its shelf. The base grid is common enough across the catalogue; War Bonus is not, and it is the reason the game has its own page here.
Session Advice for the Santa'S Workshop Split
Size the stake on The Elf Wars so the balance covers a few hundred spins — that is roughly the window in which the game shows you what it does. A limit set before The Elf Wars loads is worth more than one set at the end of a losing run; the tools for it are in your account.
If you are clearing a bonus on The Elf Wars, note that slots contribute 100% of the wagering requirement — the full terms are on our bonus page. You can run The Elf Wars in practice mode first — the cheapest way to find out whether its pace suits you.
One thing not to do with The Elf Wars is chase War Bonus by raising the stake after a dry run: its trigger frequency does not change with bet size, only the cost of waiting does. Our responsible gaming page has the limits, the self-exclusion options and the contacts for independent help — none of it requires talking to support about The Elf Wars or anything else first.
Try The Elf Wars, Then Try Santa Strikes Back!
The player The Elf Wars is for is the one who wants a game that pays often enough to stay interesting without flattening out. It sits in our lobby alongside Santa Strikes Back!, which shares the family of mechanics and differs in pace.
Try The Elf Wars and Santa Strikes Back! side by side in practice mode before committing a stake to either. Start with The Elf Wars if you want a game that keeps showing you something. Full specifications for The Elf Wars — the 5 reels, 3 rows and 50 paylines, volatility, the top end (3,000× the line bet), the feature list and the release year — are in the table at the top of this page.
An account takes a minute, and the welcome package is waiting on the first deposit. The Elf Wars runs in demo mode too, if you would rather look first.
18+. Gambling has a negative expected value — play with money you can lose, and set your limits in the cashier first. More on responsible play.
Responsible play
Gambling is entertainment with a negative expected value, not income. Deposit only what you can afford to lose, set limits in the cashier before you play, and stop when the session stops being fun. Nobody under 18 may play.
Licence, funds and fake copies
This is the operator’s own site. We run the games, hold player funds and answer for payouts — there is no third party between you and your balance. Deposits and withdrawals go through the cashier on this site and nowhere else.
Sites that copy this brand appear constantly — review pages, “mirrors”, near-identical domains. They are not us and cannot credit a deposit. Check the address before you log in; if it did not come from us, from our email or from our support, treat it as somebody else’s.