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Game page · Realtime Gaming (RTG)

I, Zombie

One of the titles on the operator's “full lobby” shelf.

I, Zombie slot artwork

What it plays like

  • Zombie Wild
  • Free Games
  • Graveyard Bonus

Specification

Reels and lines
5 reels, 3 rows and 25 paylines
RTP
95.6%
Volatility
Medium
Max win
2,000× the line bet
Released
2015
Studio
Realtime Gaming (RTG)

Specifications come from the studio's and RTG operators' own launch listings.

Where to play it

18+. Wagering contribution for slots is 100%; check the cashier terms.

A Closer Look at the Zombie Hauling Itself

The first thing I, Zombie shows you is a cemetery on the edge of town, headstones leaning at angles. Everything else on the screen of I, Zombie — reels, buttons, paytable — is arranged around that scene. In I, Zombie the art is built around one motif — a zombie hauling itself out of the ground — and it is that motif you see on the tile before you open the game.

The rest of the premium symbols are a headstone, a shovel, a crow and a skull; the low-value positions are card ranks. Colour does a lot of the work here: corpse green, grave grey and moonlight, held consistently across symbols, background and bonus screens.

The audio is light-hearted and stays out of the way until a bonus starts, at which point it changes register entirely. The mobile build of I, Zombie reflows rather than crops: you lose some of the scene at the edges and keep every symbol of I, Zombie readable.

That consistency is why the tile works at thumbnail size, and why I, Zombie does not get lost between the games either side of it.

The Maths Behind the Zombie Hauling Itself

Mechanically I, Zombie is 5 reels, 3 rows and 25 paylines, which puts it right at the RTG norm. The paytable is top-heavy. The zombie carries the headline number, a headstone the next one, and everything below is filler.

Zombie Wild does the substituting (substitutes for everything and doubles the line), and it is worth learning what it does not substitute for, which is the scatter. The I, Zombie ceiling is 2,000× the line bet, which is a feature number, not a base-game one.

Everything else on the grid is ordinary; Free Games is not: up to fifteen spins with the zombie wild in play. That is why the base grid on I, Zombie feels quieter than the numbers suggest: the variance is deliberately parked in the feature.

Staking I, Zombie Without Guesswork

I, Zombie is staked per line: pick a line bet, multiply by 25, and that is what a spin costs; every I, Zombie payout is quoted against that same line bet. The maximum of 2,000× the line bet is quoted as a multiple for exactly this reason: it scales with your stake instead of being a fixed sum, so it means the same thing at any bet size.

Treat I, Zombie as a medium-volatility game — it pays often enough to keep a session moving and hard enough now and then to be worth the wait. One number people look for is missing from most write-ups of I, Zombie, and for a reason. RTG builds its games with a configurable return, so I, Zombie has no single RTP — it has whichever RTP each operator selected. Open the info panel inside I, Zombie to see the setting that applies to your session.

Raising or lowering the stake mid-session leaves no memory behind in I, Zombie: it settles each spin independently, and a run of losses does not make the next one better priced. I, Zombie lets autoplay run until Zombie Wild lands, which is the sensible configuration — there is nothing on its base grid worth watching spin by spin.

The Features That Change the Session

I, Zombie carries three features, and they are where the game earns its place in the lobby rather than on the base grid.

Zombie Wild: substitutes for everything and doubles the line, counted against the same line bet you staked. On I, Zombie this is the difference between a flat session and one you remember, so it is worth knowing what Zombie Wild looks like before it arrives.

Free Games. The paytable entry reads: up to fifteen spins with the zombie wild in play. On I, Zombie this is the difference between a flat session and one you remember, so it is worth knowing what Free Games looks like before it arrives.

Graveyard Bonus: pick a grave for a payout. In a medium-volatility game like I, Zombie that matters more than it sounds: Graveyard Bonus is the round the quoted ceiling is calculated from.

None of these fire on demand, and that is the point: Zombie Wild is worth having a balance left for, and the rest of I, Zombie is the wait.

Getting the Most From Each Spin

Size the stake on I, Zombie so the balance covers a few hundred spins — that is roughly the window in which the game shows you what it does. Set the limit before the first spin of I, Zombie rather than after a bad run — the deposit and self-exclusion tools are in the account area and take effect immediately.

If you are clearing a bonus on I, Zombie, note that slots contribute 100% of the wagering requirement — the full terms are on our bonus page. Before staking I, Zombie, run it in practice mode until Zombie Wild has landed at least once — that wait tells you more about I, Zombie than the paytable does.

One thing not to do with I, Zombie is chase Zombie Wild by raising the stake after a dry run: its trigger frequency does not change with bet size, only the cost of waiting does. If I, Zombie stops being comfortable, the responsible gaming page lists the limits, the cooling-off options and the outside organisations we work with.

I, Zombie in Short

I, Zombie suits a player who wants a game that pays often enough to stay interesting without flattening out. The natural companion in our lobby is Zomberries; the family of mechanics is close, the feel is not.

Try I, Zombie and Zomberries side by side in practice mode before committing a stake to either. Start with I, Zombie if you want a game that keeps showing you something. Full specifications for I, Zombie — the 5 reels, 3 rows and 25 paylines, volatility, the top end (2,000× the line bet), the feature list and the release year — are in the table at the top of this page.

Zomberries

Ready to play I, Zombie?

An account takes a minute, and the welcome package is waiting on the first deposit. I, Zombie runs in demo mode too, if you would rather look first.

18+. Gambling has a negative expected value — play with money you can lose, and set your limits in the cashier first. More on responsible play.