Jumping Beans
One of the titles on the operator's “full lobby” shelf.
What it plays like
- Jumping Wild
- Respin
Specification
- Reels and lines
- 3 reels, 3 rows and 1 payline
- RTP
- 95.6%
- Volatility
- Medium
- Max win
- 2,000× the line bet
- Released
- 2013
- Studio
- Realtime Gaming (RTG)
Specifications come from the studio's and RTG operators' own launch listings.
Where to play itArt, Sound and the Comedy of Jumping Beans
Load Jumping Beans and you get a Mexican market with trays of chillies and beans before you get anything else. Top of the paytable and top of the artwork, the same motif: jumping beans wearing sombreros. In Jumping Beans that motif holds both together.
Working down the paytable you get a chilli, a cactus, maracas and a lime, then the usual playing-card values. Colour does a lot of the work here: corn yellow, chilli red and cactus green, held consistently across symbols, background and bonus screens.
The audio is cartoonish and stays out of the way until a bonus starts, at which point it changes register entirely. The mobile build of Jumping Beans reflows rather than crops: you lose some of the scene at the edges and keep every symbol of Jumping Beans readable.
That consistency is why the tile works at thumbnail size, and why Jumping Beans does not get lost between the games either side of it.
The Maths Behind the Jumping Beans Wearing
Mechanically Jumping Beans is 3 reels, 3 rows and 1 payline, which puts it either side of the RTG norm. The bean is the top symbol, a chilli sits under it, and the card ranks below those are what most Jumping Beans spins return.
Jumping Wild does the substituting (the bean hops to the next reel and completes the line from there), and it is worth learning what it does not substitute for, which is the scatter. Top end on Jumping Beans is 2,000× the line bet, and nothing on the base grid gets close to it — the number assumes Jumping Wild lines up.
Everything else on the grid is ordinary; Respin is not: every hop is followed by a re-spin. That is why the base grid on Jumping Beans feels quieter than the numbers suggest: the variance is deliberately parked in the feature.
Choosing a Stake for Jumping Beans
Jumping Beans runs on one line. That makes the stake the whole of the setup — you choose what a spin is worth and the Jumping Beans paytable scales with it. Note that 2,000× the line bet is a multiplier, not a rand figure. It holds at every stake, which is what makes Jumping Beans comparable with the games either side of it in the lobby.
Jumping Beans runs medium volatility — the game balances regular small returns against occasional larger ones, which is the middle of the RTG range. One number people look for is missing from most write-ups of Jumping Beans, and for a reason. RTG builds its games with a configurable return, so Jumping Beans has no single RTP — it has whichever RTP each operator selected. Open the info panel inside Jumping Beans to see the setting that applies to your session.
Raising or lowering the stake mid-session leaves no memory behind in Jumping Beans: it settles each spin independently, and a run of losses does not make the next one better priced. If you autoplay Jumping Beans, set it to break on Jumping Wild — the one moment in the game you want to be watching.
Jumping Wild and the Rest of the Toolkit
The feature set on Jumping Beans runs to two rounds, and it repays reading the paytable once before you spin.
Jumping Wild: the bean hops to the next reel and completes the line from there. In a medium-volatility game like Jumping Beans that matters more than it sounds: Jumping Wild is the round the quoted ceiling is calculated from.
Respin — every hop is followed by a re-spin. Respin does not fire often on Jumping Beans, and the game is built on the assumption that you are waiting for it.
Taken together the set is what separates Jumping Beans from the rest of its shelf. The base grid is common enough across the catalogue; Jumping Wild is not, and it is the reason the game has its own page here.
Practical Notes Before You Spin
Size the stake on Jumping Beans so the balance covers a few hundred spins — that is roughly the window in which the game shows you what it does. A limit set before Jumping Beans loads is worth more than one set at the end of a losing run; the tools for it are in your account.
For wagering purposes Jumping Beans counts as a slot, which means it contributes at the full rate, and the conditions are set out on the bonus page. Before staking Jumping Beans, run it in practice mode until Jumping Wild has landed at least once — that wait tells you more about Jumping Beans than the paytable does.
A dry stretch on Jumping Beans is not a signal. Jumping Wild does not become more likely because it is overdue, and betting as though it does is the fastest way to shorten a session. Our responsible gaming page has the limits, the self-exclusion options and the contacts for independent help — none of it requires talking to support about Jumping Beans or anything else first.
Try Jumping Beans, Then Try The Mariachi 5
The player Jumping Beans is for is the one who wants a game that pays often enough to stay interesting without flattening out. If it lands well, The Mariachi 5 is the next one to try — same corner of the catalogue, different rhythm.
There is no cost to trying The Mariachi 5 first. Jumping Beans is the better opening move when you want a game that keeps showing you something. Full specifications for Jumping Beans — the 3 reels, 3 rows and 1 payline, volatility, the top end (2,000× the line bet), the feature list and the release year — are in the table at the top of this page.
An account takes a minute, and the welcome package is waiting on the first deposit. Jumping Beans runs in demo mode too, if you would rather look first.
18+. Gambling has a negative expected value — play with money you can lose, and set your limits in the cashier first. More on responsible play.
Responsible play
Gambling is entertainment with a negative expected value, not income. Deposit only what you can afford to lose, set limits in the cashier before you play, and stop when the session stops being fun. Nobody under 18 may play.
Licence, funds and fake copies
This is the operator’s own site. We run the games, hold player funds and answer for payouts — there is no third party between you and your balance. Deposits and withdrawals go through the cashier on this site and nowhere else.
Sites that copy this brand appear constantly — review pages, “mirrors”, near-identical domains. They are not us and cannot credit a deposit. Check the address before you log in; if it did not come from us, from our email or from our support, treat it as somebody else’s.